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Posts tagged ‘app development’

12
Dec

Front Row moves into AcceleratorYYC

As much as it’s awesome to get up in the morning and walk to your living room and be ready to work, there is a certain level of mental motivation that I personally get from dressing up and actually going to work. Don’t get me wrong, sometimes it’s awesome not having to leave the house, especially winter time. But for me, I much rather separate where I work and where I live. Of course being a start up in a competitive industry, means it’s going be awhile before I’m bringing in any cash. So options for office spaces have been non-existent for the past few months. I spent sometime scouting shared spaces or cheap desks around Calgary. They were either completely out of my prices range or required a long term commitment. Also the initial cost of setting it up (furniture, etc) didn’t make sense for someone in my position. Read more »

29
Nov

iOS game development: How to innovate something that’s been done 100x of times before.

Since its launch in 2008, more than half a million apps have been submitted to the App Store. So naturally there is a very good chance, your idea has already been done. And when it comes to such a saturated market place, one has to wonder “how can I stand out”. How to present something that can be successful. Before going forward, I should tell you something. I am new to this. I have not submitted anything that has been featured by Apple or have made it big on the App Store (yet). So for the most part I’m probably where you are. And since we share that same mutual position, I figured I share my perspective and approach to having to compete with half a million other apps on the App Store… So here is my experience:  Read more »

25
Nov

Planning to develop an iOS game.

Four months ago I started researching for my first title. As I was browsing through the App Store I came up with a set of requirements that formed my overall framework going forward. Some of these requirements were based on the fact that I had a limited budget and other were based on what I had seen on the App Store and what I believed  would be recipe for a successful title:

Read more »

13
Oct

Calm before the storm…

I read somewhere that to achieve something amazing you need a lot of motivation and an unrealistic deadline. It’s been more than a month since my last post, and although the blog has been fairly quiet, I have been busy working non-stop. in5differences is coming to an end and after six weeks of development it feels like I’m 90% done. However, if I’ve learned anything in the past few years, is that when you feel you’re 90% done, you’ve just passed the half way point. Read more »

1
Sep

App development in a nutshell: 20% making it work, 80% making it look good.

It’s been awhile since there’s been an update so I thought I’ll do a quick post. I’ve been super busy working on project in5differences. In all honestly most of my time is spent on making sure the product looks good and the UI is intuitive rather than getting the functionalities up. I mean it’s  not that difficult to make things work, the project itself is not too technically challenging, however making everything look as polished as possible is taking most of my time. I actually find myself spending more time behind Photoshop and Illustrator than xcode. Read more »

21
Jun

Moving an idea from your brain into the physical world.

It’s easy to come up with ideas. That’s what your brain’s meant to do. To come up with ideas is to take common patterns from your everyday experiences and morph them into new patterns. This is why I believe it’s important to commit to an idea as soon as possible. Now what does it mean to commit? I’m not a big fan of sitting down and designing a complete road map of what needs to be done. But I do believe it’s important to create some sort of physical representation of the idea. 40 thousand dollars and  five years of earning a computer science degree has made it somewhat easier for me to accomplish this. I like to think that I’m trained to see things in abstractions.  This somewhat helps with translating ideas from a concept in your head into something meaningful on paper/screen. When I decided to take on Project Mastan the first thing I did was I mapped how I would like the user interface to look like. This is before writing any code or even thinking about how I would solve the challenges I had ahead of me. This step brought the idea, from my head into the physical world. I was seeing it on a piece of paper. That which existed as neuron connections in my brain, was now in the physical world. This first step, was not only motivating but also extremely helpful on collaborating my subsequent millstones.

So I suggest, whenever you take on a task, be it related to software development or real life: try to move it from your brain in to the physical word in some shape or form. If you’re planning on losing weight, write down the steps you want to take. If you’re thinking of redecorating your house, draw out where you want your furniture. There is something about having your idea take form in the physical world that not only motivates you, it commits you to doing it.

15
Jun

Developing Apps for the iPhone

About a few months ago, my aging laptop started to act up. It’s an old Toshiba laptop I bought during my last semester at University. That was back in 2009. When my laptop’s screen started to flicker, I figured it’s time to buy a  new computer. Out of all my friends, I’ve been the last one to succumb to Apple’s marketing machine. Growing up on windows and working at a .NET shop for two years after my graduation, it felt kind of weird getting behind a Mac. it felt like betraying an old friend. But I finally caved in and ended up setting up a Mac station.

I figured since I’ve spend so much money, I’ll turn my expense into an investment. I began teaching myself Objective C. I bought a book and worked through some of its examples. I got myself familiar with xcode and wrote some trivial Apps. I also signed up with Lynda.com and worked through their Essential iOS development courses. After a month of learning and working through samples and playing around I decided to start a real project.  I wanted to work on a project that meant something to me. Something I can work on, design and develop and have it up on the App Store by the end. Basically experience the full cycle of App development for iOS.

It’s been two months since then and although I haven’t been able to commit as much as I would have liked, I’m happy to see “Project Mastan”  shape up the way it has.