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Posts tagged ‘app store’

12
Dec

Front Row moves into AcceleratorYYC

As much as it’s awesome to get up in the morning and walk to your living room and be ready to work, there is a certain level of mental motivation that I personally get from dressing up and actually going to work. Don’t get me wrong, sometimes it’s awesome not having to leave the house, especially winter time. But for me, I much rather separate where I work and where I live. Of course being a start up in a competitive industry, means it’s going be awhile before I’m bringing in any cash. So options for office spaces have been non-existent for the past few months. I spent sometime scouting shared spaces or cheap desks around Calgary. They were either completely out of my prices range or required a long term commitment. Also the initial cost of setting it up (furniture, etc) didn’t make sense for someone in my position. Read more »

29
Nov

iOS game development: How to innovate something that’s been done 100x of times before.

Since its launch in 2008, more than half a million apps have been submitted to the App Store. So naturally there is a very good chance, your idea has already been done. And when it comes to such a saturated market place, one has to wonder “how can I stand out”. How to present something that can be successful. Before going forward, I should tell you something. I am new to this. I have not submitted anything that has been featured by Apple or have made it big on the App Store (yet). So for the most part I’m probably where you are. And since we share that same mutual position, I figured I share my perspective and approach to having to compete with half a million other apps on the App Store… So here is my experience:  Read more »

25
Nov

Planning to develop an iOS game.

Four months ago I started researching for my first title. As I was browsing through the App Store I came up with a set of requirements that formed my overall framework going forward. Some of these requirements were based on the fact that I had a limited budget and other were based on what I had seen on the App Store and what I believed  would be recipe for a successful title:

Read more »

23
Nov

“Around the world in 5 Differences” moves into QA.

Front Row’s first commercial title is almost done. Majority of its programming ended last week and the game has now moved into quality assurance and testing. As it’s going through its final phases, I have begun researching and finalizing its marketing campaign. This will be a challenging endeavor since I have little to no experiences marketing an app. However at the same time I couldn’t be more excited to see the game take form the way it has. Four months ago I didn’t have the vaguest idea of what cocos2d was, and now I got a full functioning game. I have a feeling the marketing portion of this project will end up being the same experience. Read more »

1
Sep

App development in a nutshell: 20% making it work, 80% making it look good.

It’s been awhile since there’s been an update so I thought I’ll do a quick post. I’ve been super busy working on project in5differences. In all honestly most of my time is spent on making sure the product looks good and the UI is intuitive rather than getting the functionalities up. I mean it’s  not that difficult to make things work, the project itself is not too technically challenging, however making everything look as polished as possible is taking most of my time. I actually find myself spending more time behind Photoshop and Illustrator than xcode. Read more »

7
Aug

Apple approves Front Row’s Hafez App

What started out as a side project has turned into a passion. After four months of work, it’s truly exciting to see the Hafez App on the App Store.  For more information such as feature list and screenshots, visit the App’s information and support page. If you wish to download it from the App Store, click here (it’s free!).