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Posts tagged ‘Apple’

29
Nov

iOS game development: How to innovate something that’s been done 100x of times before.

Since its launch in 2008, more than half a million apps have been submitted to the App Store. So naturally there is a very good chance, your idea has already been done. And when it comes to such a saturated market place, one has to wonder “how can I stand out”. How to present something that can be successful. Before going forward, I should tell you something. I am new to this. I have not submitted anything that has been featured by Apple or have made it big on the App Store (yet). So for the most part I’m probably where you are. And since we share that same mutual position, I figured I share my perspective and approach to having to compete with half a million other apps on the App Store… So here is my experience:  Read more »

27
Nov

Why Google Glass will not replace Smart Phones

I came across an interesting article on Linkedin awhile ago. Initially I was surprised it wasn’t somehow Facebook related but then I found it intriguing enough to actually write about it. It was from Business Insider titled “The End Of Smart Phone Era Is Coming,” Which you can read here. The overall premise of the article is that Google and Microsoft’s recent focus on augmented reality, is going to bring about the end of Smart Phones. If you don’t know what Google Glass is, here is a quick demo of it in action. After reading the article and spending some time thinking about it, I decided to focus on on what I believe are flaws in the its premise and predictions.

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25
Nov

Planning to develop an iOS game.

Four months ago I started researching for my first title. As I was browsing through the App Store I came up with a set of requirements that formed my overall framework going forward. Some of these requirements were based on the fact that I had a limited budget and other were based on what I had seen on the App Store and what I believed  would be recipe for a successful title:

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23
Nov

“Around the world in 5 Differences” moves into QA.

Front Row’s first commercial title is almost done. Majority of its programming ended last week and the game has now moved into quality assurance and testing. As it’s going through its final phases, I have begun researching and finalizing its marketing campaign. This will be a challenging endeavor since I have little to no experiences marketing an app. However at the same time I couldn’t be more excited to see the game take form the way it has. Four months ago I didn’t have the vaguest idea of what cocos2d was, and now I got a full functioning game. I have a feeling the marketing portion of this project will end up being the same experience. Read more »

13
Oct

Calm before the storm…

I read somewhere that to achieve something amazing you need a lot of motivation and an unrealistic deadline. It’s been more than a month since my last post, and although the blog has been fairly quiet, I have been busy working non-stop. in5differences is coming to an end and after six weeks of development it feels like I’m 90% done. However, if I’ve learned anything in the past few years, is that when you feel you’re 90% done, you’ve just passed the half way point. Read more »

1
Sep

App development in a nutshell: 20% making it work, 80% making it look good.

It’s been awhile since there’s been an update so I thought I’ll do a quick post. I’ve been super busy working on project in5differences. In all honestly most of my time is spent on making sure the product looks good and the UI is intuitive rather than getting the functionalities up. I mean it’s  not that difficult to make things work, the project itself is not too technically challenging, however making everything look as polished as possible is taking most of my time. I actually find myself spending more time behind Photoshop and Illustrator than xcode. Read more »

7
Aug

Apple approves Front Row’s Hafez App

What started out as a side project has turned into a passion. After four months of work, it’s truly exciting to see the Hafez App on the App Store.  For more information such as feature list and screenshots, visit the App’s information and support page. If you wish to download it from the App Store, click here (it’s free!).