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Posts tagged ‘mobile development’

29
Nov

iOS game development: How to innovate something that’s been done 100x of times before.

Since its launch in 2008, more than half a million apps have been submitted to the App Store. So naturally there is a very good chance, your idea has already been done. And when it comes to such a saturated market place, one has to wonder “how can I stand out”. How to present something that can be successful. Before going forward, I should tell you something. I am new to this. I have not submitted anything that has been featured by Apple or have made it big on the App Store (yet). So for the most part I’m probably where you are. And since we share that same mutual position, I figured I share my perspective and approach to having to compete with half a million other apps on the App Store… So here is my experience:  Read more »

25
Nov

Planning to develop an iOS game.

Four months ago I started researching for my first title. As I was browsing through the App Store I came up with a set of requirements that formed my overall framework going forward. Some of these requirements were based on the fact that I had a limited budget and other were based on what I had seen on the App Store and what I believed  would be recipe for a successful title:

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1
Sep

App development in a nutshell: 20% making it work, 80% making it look good.

It’s been awhile since there’s been an update so I thought I’ll do a quick post. I’ve been super busy working on project in5differences. In all honestly most of my time is spent on making sure the product looks good and the UI is intuitive rather than getting the functionalities up. I mean it’s  not that difficult to make things work, the project itself is not too technically challenging, however making everything look as polished as possible is taking most of my time. I actually find myself spending more time behind Photoshop and Illustrator than xcode. Read more »